Why do people like guild wars
These are spellcasters who channel elemental energy through their bodies, taking full advantage of air, fire, earth, and water.
Think of them as benders from Avatar. While elementalists may lack physical durability, they more than makeup for it by dealing massive amounts of damage. Speed, strength, toughness, and mastery of a wide range of weapons- warriors are your standard heavy armor class found in every MMO. But Guild Wars 2 adds a lot of versatility so you can make your warrior as tanky as you want, or a total glass cannon. Warriors are brave and mighty, reveling in the joy of battle. They rack up adrenaline overtime during a battle, making them stronger as the battle progresses longer.
Nimble and stealthy, thieves use shadows and the surrounding environment to mask their movements. They are experts at stealing, vanishing, and executing surprise attacks. Thieves have a fighting style that emphasizes agility, speed, evasiveness, and stealth. Mad scientists and tinkerers, engineers love to create all sorts of gadgets using elixirs, mechanical components, magic, explosives, and pretty much anything under the sun.
Engineers support their allies with exquisite state of the art weaponry, traps consisting of mines and bombs, and various other ingenious contraptions. The Revenant equipped with heavy armor channel the legends of Tyria to defeat their opponents. They have 6 legends at their disposal and can use 2 of them at any given time.
The Revenant can only be accessed by purchasing the expansion packs. This is divided into two types- instanced, and open world.
Open world PvE consists of world bosses, new maps, meta events, etc. Instanced PvE consists of raids, strike missions, and fractals. Fractals are basically mini-dungeons that are supposed to be tackled by level 80 characters in groups of 5. Fractals come in several difficulty tiers. Raids can provide some of the most interesting and challenging gameplay in Guild Wars 2, requiring proper skill usage and team coordination to pull off.
Then, you have dynamic events that replace the traditional static MMO quest system with events that are happening all around you in real-time, irrespective of your input. You can help a farmer with his crops, retrieve a medicinal herb, capture a person, etc. The personal story is also a part of the PvE experience, it teaches you about the world of Guild Wars 2 and encourages you to explore Tyria.
Each personal story is custom made to some extent for your specific character based on your race and answers to biography questions during character creation.
It is also influenced by decisions made during gameplay. A competitive game mode which focuses on pitting players against each other in a fair and balanced setting. Attributes, runes, and sigils from PvE cannot be used in structured PvP. Equipment attributes are normalized, and you have to select a set of specializations in the PvP build panel. Everyone is set to level 80 irrespective of what your actual character level is.
You can start structured PvP after your character gets to level 3. Structured PvP uses the Glicko2 matchmaking rating MMR system and matches players of similar skill levels with each other. There are both ranked as well as unranked arenas.
In a standard match, the first team to reach points wins. You gain points by killing enemy players, securing and holding capture points, or completing map-based objectives. This game mode features a combination of both PvP and PvE elements.
World versus World is an all-out brawl between dozens of players on each map, and there are 5 large maps. You have siege weapons to destroy and capture strategic points such as supply towers and keeps. Everyone joining WvW gets their level dynamically adjusted to Instead it gives you World experience that increases your World rank. I suggest you give the free core game a try, find out if the story and gameplay interests you.
Then, you can decide whether you want to purchase the expansion packs personally, I believe they are well worth the small sum you pay. The basic free to play version is going to give you access to all races and 8 professions, barring one- the Revenant profession. You also get to level up to the maximum, which is level And you can experience the full personal story, just like anyone who purchased the game back in The free to play version also has dungeons, dynamic quests, and fractals of the mist.
Also, there are some trading restrictions. None of this will adversely affect gameplay, a lot of this was done primarily to stop gold sellers from advertising their services in the game. Perhaps the largest handicap in the f2p version is the limit to 2 character slots. The first is the Hearth of Thorns expansion which unlocks an extra region, the Maguuma jungles. You also get a new storyline to play through, 4 maps, a mastery system, and gliding.
Gliding makes traveling a lot easier, you simply jump off a mountain and press the spacebar to glide. Unlike mounts, gliders can be used mid-combat.
Heart of Thorns also adds the Revenant profession. Another big content add-on included within Heart of Thorns is raids. You get to fight around 3 to 4 raid bosses with multiple events in between these boss fights. Raids reward you with gold, experience, and legendary insight that can be used to craft legendary armor. You also get magnetite shards which are used for ascended armor and unique skins. This expansion unlocks a new region called the Crystal Desert, and a bunch of new raid events plus storyline elements.
However, the biggest selling point of Path of Fire is the fact that it introduces mounts. There is the roller beetle that rolls over enemies and can be upgraded to break through barriers.
And there is the jackal which can teleport short distances in a straight line. Personally, I feel the Path of Fire storyline is more entertaining compared to the Heart of Thorns storyline. Just like Heart of Thorns, Path of Fire will give you 9 new elite specializations, one for each profession. Path of Fire also introduces bounty targets that you and your group can find and defeat to earn various rewards. You also get two new raids- the Mythwright Gambit and Hall of Chains.
Finally, you get 5 new desert-themed maps filled with all sorts of dynamic events. And the best part is that when you purchase Path of Fire, you get Heart of Thorns for free. In your typical MMO, the endgame is a term used to describe content that you get only after reaching the maximum level possible which is 80 in Guild Wars. Typically, you get this after completing the full basic storyline. It is a means to give players a sense of progression since people sink hundreds or even thousands of hours into such games.
Instead, most content in Guild Wars 2 is designed to provide you with a continuous challenge from the bottom all the way to the top. However, the other half is playable content.
When your character reaches level 80, your power and stats may have plateaued but there are other areas in which you can make upgrades. There are Elite specializations, inventory size boosts, certain consumables to collect, and a variety of story modes to complete. These include the personal story, living world, and dungeon story modes.
Apart from progressing your character, you can also make improvements to your account. There is the mastery system, multipliers on gold and karma, commander status which you can unlock to lead players more easily during an event, account-bound cosmetic rewards, etc.
Yes, I'm an easily excitable child, why do you ask? I loved that game, but the subscription got really annoying after a while That's awesome. Edit: Oh, and the fact that everything in the gem store is optional.
Either cosmetics or non-essential convenience items AND that you can get what you want without paying any real money, if you so choose. Gold-to-gem conversions are great! Thank you for that, ArenaNet.
The freedom the combat and mounts give you in Gw2 are unparalleled, in other games it just feels so static. I love that the game never punishes you for anything.
Gone for a week? No big deal. Can't do a jumping puzzle, someone can't port you. My main reason for liking GW2 doesn't really come from things that they do right. Indeed, I have serious complaints about nearly every facet of the game, and the forced rotation complexity has nearly driven me from it However, it is rather the lack of wrong things that they do. Some examples of non-wrongs:. I don't know why so many people love it.
It is way too simplistic, extremely boring, and it always seems like failure is due to reasons beyond your control. It is a system of weakness and ineptitude. I'm glad that in GW2 we're essentially action combatants who are individually competent. I don't have the social skills, nor the health to make any commitments.
A lot of people lament that in GW2 you "play alone together," but honestly that is one of the things I like about the game. I've come from games that don't individualized resources or drops, and it is always terrible. Granted, scarcity allows you to put value in new locations and enemies, but that design advantage does not overcome the disadvantage of having to fight other players for the same resources.
Sometimes literally. Now, I've played games that didn't have a system to scale up or scale down players, and it is the most confining thing ever. It means that most of the game is unplayable, and you're relegated to the handful of level appropriate zones. In a pseudo-competitive environment like an MMO, it is a bad idea not to have this scaling system. Yes, I have been to games where so much wealth is generated that it renders the entire economy moot, and players start trading in potions or something.
I've played a game that didn't make your gear obsolete with constantly climbing levels, but that was just the one. Most of them have a terrible system where everything you earned becomes useless upon next expansion, making you wonder why you bother in the first place.
Little hint: I don't bother. But in GW2, we stopped at 80 with ascended, and I'm glad that is where we stayed the whole time. I've always found that annoying, as the whole point of designing your toon is to look like and look at your toon. GW2 gets this right, to a certain degree. It allows you to be brave, and to be experimental. Compare this to other games that will outright destroy your progress and your items upon death.
The end result of that is that nobody takes risks. I don't have to actually buy anything in this game, aside from expansions. I can convert my in-game currency, which is much easier on somebody who's too sick to work. There's probably more QoL features that I can't name off the cuff. It is often the lack of these nuisances that makes a good game. The races and their personnal stories. Just an awesome work: the animated background during story steps during dialogues, the plot the little enemies we meet and the progression.
All the story steps choice we have until lvl 40 wow. After it become less fun, less interesting. I'm happy they made the amnoon affiliation step with the choice between free, sunspear and awakened. Even the personnality mechanic, was lovely to see if your character is noble or rogue etc I really think there should be a reputation mechanic allowing you to earn a "badge" near your character name: would be side quests around core maps for different parties.
Then you earn a title like exemplar peacemaker and the badge. For other corresponding to player creation screen, the badge and title would be earn once map completion. As example if blood legion chosen: Blood legion emisary. Because I can just log on and play whenever I want and do whatever I want.
I never need to farm. Can buy gold if I need it. I do not need to group for most anything, I do not play instanced content. It is perfect for a casual who still plays about 30 hours a week.
I like wvw because every outing is a unique adventure and I rarely end up doing what I thought I would. Like this weekend, I only planned to get my necro through the new map, but ended up having to do the previous two. In the process I complete an achievement I had been struggling with.
I also got a key for a map completion. I was lucky to get a gem store outfit for the wardrobe unlock. I put it on and head to wvw. There is a commander on and I decide to follow. Discord looks very active. Guild I will certainly find in the worst case I join an English guild. Thanks again for your words have a nice day. Great to hear it. There is definitely a very big German playerbase - possibly the biggest in Europe.
I have returned playing GW1 almost a year ago, after a long long pause. I started playing in and always felt something special for this game. I was amazed by the quantity and quality! Still active and plenty of activities. There are some guilds out there that are willing to help out new folks, and yes, it is worth it been playing for 15 years and still going strong. I still prefer gw1 to any other mmo. You can ask here and on our Facebook group for fellow players to join you.
I'm sorry that others haven't been this helpful. However, I can say that adding people as friends helps!
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