Final fantasy viii where is the tomb of the unknown king
We could not find the message board you were looking for. Popular Games. Recommended Games. All rights reserved. Back to the Top. Previous Chapter: Galbadia. Next Chapter: Deling City. Head inside and move forward to find a sword with a Student ID no. Boss Battle: Sacred. Optional Boss: Brothers. Acquired from a draw point found at the entrance of Tomb of The Unknown King location. Laguna Dream 1: Deling. First thing's first: the tomb is deliberately confusing and easy to get lost in, but you should resist the temptation to ask for help or indeed fast travel to the Tomb's exit.
Doing these things will have a negative impact on your SeeD rank and SeeD level. The Tomb of the Unknown King actually has a map, and you can see it by pressing Select Back, Minus or your platform equivalent to inspect it.
The map doesn't have an icon pointing where you are, however, so you have to track manually, which some find hard. That's why we're here, though - so here's our glorious step-by-step on navigating the tomb:.
In this room, you'll see a character that is clearly not part of the CG background standing on a plinth. This is more than a statue Ensure you're combat ready, and then talk to the statue to initiate a battle. This is actually a really easy fight, so it shouldn't be any real challenge to you.
If you really want to make it trivial, Junction Quake magic defensively in order to boost your resistance to Earth element attacks. Beat this mini-boss, Sacred, and he'll do a bit of cursing and then scarper.
You can now save in this room, and you should it won't hurt. It will be needed against Brothers. Before you leave the Tomb of the Unknown King, you'll have an opportunity to expand your roster of GFs. After you've obtained the ID number, make your way to Sacred's chamber.
Proceed right, left, right, left, right and straight. Check the "statue" on the pedestal to fight Sacred. Sacred is weak against Wind. Junction Wind magic to Elem-Atk. Sacred uses physical attacks and will regularly regenerate HP as long as it's in contact with the ground. Begin by drawing Protect from Sacred and casting it on every member of your party to reduce the damage of its attacks. The amount of speed gained by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst.
The amount of evade gained by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst.
The amount of hit gained by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst. The amount of luck gained by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst.
The percentage of status attack gained by by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; hover over a multiple status row to see the specific status list. The percentage of status defense gained by by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; hover over a multiple status row to see the specific status list.
The percentage of elemental attack gained by by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; hover over a multiple element row to see the specific element list. The percentage of elemental defense gained by by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; hover over a multiple element row to see the specific element list.
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether. Boss cards are found rarely when using Card on normal monsters; GF cards are unique and only found in certain ways; player cards are unique and exceptionally powerful. The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1.
The monsters who, when defeated with the Card ability, may yield this card; this does not include monsters that drop a card when defeated normally or for plot reasons; boss cards are only found as rare Card rewards. Desert Prison Station Winhill Region. The specific area within this location where this encounter takes place Area The monsters that may be encountered in this area during random battles Encounters -. What this point of interest is Found The specific area within this location where this point of interest is located Area Details on where this point of interest specifically can be found Details Protect draw point.
Battle: Sacred. Float draw point. Cura draw point hidden.
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